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FengEvolved.art

TECHNICAL ARTIST

ABOUT ME

I am a Technical Artist with expertise in Shader Development, VFX, and 3D Environment Building.

My project experience primarily focuses on Unreal Engine, Unity, and Roblox.

I specialize in material creation, real-time VFX, and Houdini-driven environment and asset automation.

我是一名技术美术,我擅长写Shader,VFX和3D环境搭建。

我的项目经验主要集中在Unreal Engine、Unity 和 Roblox。

我还擅长做材质、模型 以及Houdini程序化生成。

EXPERIENCE

3D Environment Building(UE, Unity & Roblox), Shader Development (UE & Unity), VFX, Material Creation, Blueprint & Visual Scripting, C# Scripting, Game Engine Optimization, Procedural Content Generation, Concept Design, 3D Modeling, Lighting, and Coding

TECHNICAL SKILLS

Advanced: Unreal, Unity, Roblox
Proficient: Substance Painter, Blender, Houdini

Contact
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