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FengEvolved.art
TECHNICAL ARTIST
ABOUT ME
I am a Technical Artist with expertise in Shader Development, VFX, and 3D Environment Building.
My project experience primarily focuses on Unreal Engine, Unity, and Roblox.
I specialize in material creation, real-time VFX, and Houdini-driven environment and asset automation.
我是一名技术美术,我擅长写Shader,VFX和3D环境搭建。
我的项目经验主要集中在Unreal Engine、Unity 和 Roblox。
我还擅长做材质、模型 以及Houdini程序化生成。

EXPERIENCE
3D Environment Building(UE, Unity & Roblox), Shader Development (UE & Unity), VFX, Material Creation, Blueprint & Visual Scripting, C# Scripting, Game Engine Optimization, Procedural Content Generation, Concept Design, 3D Modeling, Lighting, and Coding
TECHNICAL SKILLS
Advanced: Unreal, Unity, Roblox
Proficient: Substance Painter, Blender, Houdini
Contact


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